Lords Version 2.02 | (changes described below cover mostly game balance issues, these might not be all changes)
Version 2.02 (11.08.2008)
- bigger inn send box (advanced mode)
- donator logs regarding credits (search tab)
- message size limit increased to 3000 (x2 for parliament members)
- faction/council box ability to post announcements
(like sticky but displayed on the very top)
Version 2.01 (09.07.2008)
- many small fixes & interface improvements
- different background on Attack list means:
you, vassal/sovereign, faction mate
- members below rank 7 can delete their messages from factionbox
Version 2.00 (09.06.2008)
The round 11 has ended,
start of a regular game - round 12.
- new unit, axeman
- defenders get glory only from first 6 attacks of the same
player per 24 hours (check help/advanced manual)
- defenders get +1 or +2 glory, depending on score difference
- other minor changes and improvements
Version 1.92.1 (20.05.2008)
- kingdom ability to kick out factions and change their power
- small but nice interface improvements
- new tools for innkeepers (spammers beware)
Version 1.92 (7.05.2008)
- specialisations, available at university 5
Version 1.91.3 (28.04.2008)
- inn improved (time added)
- message improved (read all, blacklist)
(some of the changes require preferences/advanced mode)
- transfer account to other games (misc page)
Version 1.91.2 (10.04.2008)
- laws always unique (each law is always different)
- messages date changed to relative ingame time
- parliament page and voting changed
Version 1.91.1 (30.03.2008)
- display (below attack button) if the target is non glorious
- donator search (level 2) marks non glorious targets
- faction list of pending members moved from the throneroom
to the hall (available to rank 5+)
- many improvements for inquisitors
(but this is secret, cheaters beware)
Version 1.91 (21.03.2008)
- info page with details of each player
- you can choose to not attack kingdom mates (preferences page)
- donator search highlights sovereign, vassal, factionmate,
kingdommate, prisoner players (depending on preferences)
- other smaller improvements (history page, vassal page)
Version 1.9 (7.03.2008)
The round 10 has ended,
start of a regular game - round 11.
- glory grants morale combat bonus
- halved glory if opponent has much less glory
- troops experience mass buy button (preferences/advanced mode)
- more detailed history log
- many other improvements
Version 1.82 (22.01.2008)
- new technologies
- gold rules for attacking weaker opponent changed
(check help/advanced manual)
- limit of attacks allowed of the same target per hour
(except for inactives)
- troubadours effect applies to both attackers and defenders
- optional different reward for voting (preferences/adv. mode)
- message select page button (preferences/advanced mode)
- many other small fixes and improvements
Version 1.81 (31.12.2007)
- a lot of a small interface changes
- more messages displayed on factionbox
- faction Rank 1 is equal to Rank 2 in terms of access now
Version 1.8 (8.12.2007)
The round 9 has ended,
start of a regular game - round 10.
- troubadours (check palace description)
- economy effectiveness (check palace & trade description)
- display daily vote reminder
- many ballance changes & small improvements
Version 1.75 (15.11.2007)
- a way to decline a faction that wants to join a kingdom.
- [message] council box (for factions leaders)
- [message] blacklist
- [message] max number of characters raised to 2500
(5000 for parliament members)
- [message] able to see the message you're about to reply to
- friendliness level (preferences)
- donator's search added:
(Not Your Faction + Not your vassal)
- donators list (parliament page)
- new inn room 'crusader' (visible to crusaders only)
- inn feature 'random answer' (help room)
- other minor fixes and improvements
Version 1.74 (30.09.2007)
- attack page opens on the page where you are listed
- new laws, changed old laws, better randomisation of laws
- you can see a message you are replying to
(set 'preferences / Advanced Options' to enable this)
- other minor improvements
Version 1.73 (12.09.2007)
The round 8 has ended,
start of a regular game - round 9.
- heritage bonus (600 gold income each hour regardless of tax)
- faction members rank 7+ can moderate factionbox
(delete messages, post sticky).
- improved 'quick tutorial'.
Version 1.72 (22.08.2007)
- new frontpage layout
- search faction/kingdom
Version 1.71 (17.08.2007)
- custom faction ranks
- redone market page
- a few bugfixes
Version 1.7 (30.06.2007)
The round 7 has ended,
start of a regular game - round 8.
- prices changed
- glory for attacking changed
- some technologies has been changed (read descriptions)
- a few other minor changes
Version 1.63 (16.06.2007)
- sticky messages in factionbox
- day counter on main page
- optional attack of faction mates (check preferences)
- crusader mode (check preferences)
- ability do disable some in-game helps
(and make the page load faster)
Version 1.62 (21.05.2007)
- new technologies
- additional trade slot
- longer attack history
- big changes in parliament, now Top 50 players can vote too
- new stuff for parliament members
Version 1.61 (23.04.2007)
- each player tax increased by 200 regardless of population
- many bug fixes and new stuff for co-admins
Version 1.6 (10.04.2007)
The round 6 has ended,
start of a regular game - round 7.
- many various changes, discover them yourself :)
Version 1.54 (08.03.2007)
- two new technologies
- attack delay is always 0 for inactive/semi active players
(no * nor + next to the name)
- doubled rank glory reward
(check advanced manual for details)
- market square
- minor interface cleaning
- improved anti-cheating tools
Version 1.53 (21.02.2007)
- reward for voting slightly changed
- inn lifting
- minor interface improvements
Version 1.52 (09.02.2007)
- battle bonuses capped to max 90%
- reward for voting greatly enchanced
- referrer link (check vassal tab)
- stuff for parliament
- new inn room
Version 1.51 (05.02.2007)
- mills more effective
- more gold for voting
- parliament issue (weapon import)
- player's influence carried over to new faction
Version 1.5 (08.01.2007)
The round 5 has ended,
start of a regular game - round 6.
- many ballance changes, techs, etc
Version 1.46 (14.12.2006)
- new gift & vassal notify
- additional reward for voting
Version 1.45 (08.11.2006)
- minor fixes
- new technologies
Version 1.44 (23.10.2006)
- improved ingame helps and layout
- new stuff for inquisitors
(to catch, trial and execute cheaters faster)
Version 1.43 (14.10.2006)
- kingdom join option
- throne room improvements
- improved tick generation system
Version 1.41 (30.09.2006)
The round 4 has ended,
start of a regular game - round 5.
- economy display includes sovereign/vassal bunuses
- new technologies & some technologies changed
Version 1.31 (20.09.2006)
- alliance renamed to kingdom
- players can create/join/leave kingdoms(alliances)
without staff assistance
Version 1.30 (07.09.2006)
- wars improved
Version 1.28 (30.08.2006)
- wars
- new feedback page
Version 1.27 (18.08.2006)
- attack delay
- numerous faction/alliance changes
Version 1.26 (25.07.2006)
- longer faction names (24 characters)
- enchanced anti-spam, anti-cheater protection
Version 1.25 (04.07.2006)
The round 3 has ended,
start of a regular game - round 4.
Version 1.24 (30.06.2006)
- alliances
- overcrowding techs effectiveness increased
Version 1.23 (20.05.2006)
- layout, help, etc upgrade
- new stuff for helpers
Version 1.22 (29.04.2006)
- interface upgrades
- crusade
Version 1.21 (14.04.2006)
- interface and inn upgrade
Version 1.20 (28.03.2006)
The round 2 has ended,
start of a regular game - round 3.
Version 1.16 (07.03.2006)
- additional rank names and descriptions for factions
- tavern
Version 1.15 (22.02.2006)
- layout changes
- law changed (changed effects of existing decrets
and new decrets available)
Version 1.14 (15.02.2006)
- mostly layout changes
- 'voting for reward' options
- a few things for helpers
Version 1.13 (06.02.2006)
- security, layout & interface changes
- gold reduction increased when attacking a weaker opponent
(3x lower = 33%, 10x lower = 20%)
- glory decreased when attacking a weaker opponent
(x3 lower = 1 glory maximum)
- faction ranks powers changed
- new technologies and additional university
- overcrowding formula changes
Version 1.12 (18.01.2006)
- gifts effect changed
- new technology
- faction box (messages)
- new stunning pictures!
Version 1.11 (10.01.2006)
- gifts
- factions upgrade
- a few bugfixes
Version 1.10 (14.12.2005)
The round 1 has ended,
start of a regular game - round 2.
Version 1.03 (23.11.2005)
- new technologies
- minor improvements and bug fixes
Version 1.02 (11.10.2005)
- factions (test feature)
Version 1.01 (27.09.2005)
- sovereigns and vassals
- law
Version 1.00 (12.09.2005)
The round 0 has ended,
start of a regular game - round 1.
Version 0.15 (09.09.2005)
- more gold in the game
(palace bonus, trade effectiveness increased
and +100 gold per player)
- penalities to birth rate for having a large population
(now new players will have a chance to catch up)
- barracks bonus doubled
- walls and batttering rams prices converted
- limit maximum loot in battle to 10,000
Version 0.14 (29.08.2005)
- training units cost gold
- added general to lead your army
- barracks (bonus depending on army size/barracks ratio)
Version 0.13 (22.08.2005)
- diamonds prices change (all players's diamonds
were recalculated, so no one lost or gain anything)
- limit turns accumulated to 200
- added unbelievable graphics made by me ;-)
Version 0.12 (15.08.2005)
- recieve 1 turn per hour (previously 2 turns per hour)
- stronger templars
- 10% chance to gain +1 experience
after defeating a stronger player (attack only)
- battle formula changed (less gold per attack)
Version 0.11 (11.08.2005)
- attack history
- more glory for defeating a stronger player
- economy bonus increased
- more merchants for palace
- several minor bugs fixed and small improvements
Test started : Test starts today (31.07.2005), have fun! For the first 10 days there will be ono admin, please use the forum for suggestions and bug reports, I will read them all when I'm back from vacations.
Rounds : Game is divided into rounds. Each round lasts around 1-3 months (don't decided yet, it will depends on players wishes), after that time the winner is announced, all accounts are reset and the fun starts again from the beginning. Ticks frequency is one hour.
The first version : The first version of the game is almost complete. Soon we will start round zero!
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